Below are three sections where you can enter ranks in a skill and a subskill, along with it's difficulty rating, and be told what the resultant rank bonus is. You are only required to fill in one of the sections for it to work, but you may use more than one at a time if you wish to compare them.

The resultant rank bonus will be the maximum rank bonus possible at that rank. Non-combat skills always use the maximum rank bonus available, but with combat skills it depends upon your stance. In a defensive stance, your defensive maneuvers will receive 100% of their possible rank bonus while your offensive moves will receive 0%, in a berserk stance your offensive moves will have 100% and your defense will have 0%. The wary, normal and aggressive stances mark quarter steps between the two extremes. Ajusting the stance, and selecting whether the move is an attack or a defense will allow you to discover what rank bonuses you will receive in different stances.


Basics Rank
Subskill Rank 
Difficulty
Stance
Att/Def
Basics Rank
Subskill Rank 
Difficulty
Stance
Att/Def
Basics Rank
Subskill Rank 
Difficulty
Stance
Att/Def




Rank Bonus added per Rank learned
RankRank Bonus
Added
1-103
11-302
31-501
51-1000.5
101-1500.25
151-2000.125
201 and Up0.0625
Rank Bonus added to SubSkill Rank Bonus by Basics Ranks
Subskill
Difficulty
Rank Bonus
Added
Easy0.75
Average0.5
Difficult0.25
Impossible0.1
Rank Bonus modification by Stance
StanceAttack
Rank Bonus
Defense
Rank Bonus
Berserk100%0%
Aggressive75%25%
Normal50%50%
Wary25%75%
Defensive0%100%


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The Eternal City images, text, and audio are used with permission, and are copyright (c) 1997-2004 Worlds Apart Productions, LLC.
Opinions expressed here are mine, and may not reflect those of Worlds Apart Productions, LLC