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NsEditor V03 is released ! => please report bugs etc... here
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Nout
Posted 1/6/2008 6:00 AM (#1486)
Subject: NsEditor V03 is released ! => please report bugs etc... here


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Posts: 121
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Finally, NsEditor V03 + a first game framework with about 40 entities is released !

You can download it here => http://hosted.filefront.com/Nout1/
The download (12MEG...) includes everything, NsEditor, Framework, a set of entities, a user manual the latest version of Apocalyx, some demo's

Please read the readme file located in the zip.
It is kept short but explains the most import things you need to know to get all installed and the demo's running

Any remarks, bugs, please post them in this thread
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Trig
Posted 2/6/2008 11:02 AM (#1489 - in reply to #1486)
Subject: Re: NsEditor V03 is released ! => please report bugs etc... here


Member

Posts: 11

Brilliant release, seems to be just what I need.

However, even when creating the simplest of projects, I get an error about "ogro.md2 returns a nil". What have I done wrong?

Thanks!

Edited by Trig 2/6/2008 11:02 AM
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Nout
Posted 2/6/2008 12:32 PM (#1490 - in reply to #1489)
Subject: Re: NsEditor V03 is released ! => please report bugs etc... here


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Posts: 121
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You're not doing anything wrong.
NsEditor just detects that you are loading an Ogro pawn, which he can not find
I'm often using the Ogro pawn often as a default

2 solutions:
Or you point to a media pack (Apocalyx DemoPack0.dat) that includes the Ogro.md2 model
Or you copy this model + skin into your personal package
Or you remove the Pawn from the FrameworkSettings.lua file. This file is stored in the Framework/Settings directory
Look in the file for a section where pawns are defined, and assing to the pawn definition the model file
To know what each parameter means, invoke the parameter preview. You do this by removing the ( and type it again.
In all entities you use, you have to change the defaults and point to an existing model

Edited by Nout 2/6/2008 12:45 PM
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Trig
Posted 2/6/2008 12:39 PM (#1491 - in reply to #1490)
Subject: Re: NsEditor V03 is released ! => please report bugs etc... here


Member

Posts: 11

Ahh yes, I see, thanks! I added it to my pack for now, I might remove it later.

I can't believe how quickly I just set up a simple world using these tools - very good work.
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Nout
Posted 2/6/2008 12:43 PM (#1492 - in reply to #1486)
Subject: Re: NsEditor V03 is released ! => please report bugs etc... here


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Posts: 121
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That's the power of entities :-)))

Once you made them it's very easy to use them and build something with it
The entities today are not yet recursive, means if you change a property, Apocalyx can crash, but in the near future also this will be solved

Edited by Nout 2/6/2008 12:44 PM
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