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Veteran
Posts: 121

| Finally, NsEditor V03 + a first game framework with about 40 entities is released !
You can download it here => http://hosted.filefront.com/Nout1/
The download (12MEG...) includes everything, NsEditor, Framework, a set of entities, a user manual the latest version of Apocalyx, some demo's
Please read the readme file located in the zip.
It is kept short but explains the most import things you need to know to get all installed and the demo's running
Any remarks, bugs, please post them in this thread |
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Member
Posts: 11
| Brilliant release, seems to be just what I need.
However, even when creating the simplest of projects, I get an error about "ogro.md2 returns a nil". What have I done wrong?
Thanks!
Edited by Trig 2/6/2008 11:02 AM
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Veteran
Posts: 121

| You're not doing anything wrong.
NsEditor just detects that you are loading an Ogro pawn, which he can not find
I'm often using the Ogro pawn often as a default
2 solutions:
Or you point to a media pack (Apocalyx DemoPack0.dat) that includes the Ogro.md2 model
Or you copy this model + skin into your personal package
Or you remove the Pawn from the FrameworkSettings.lua file. This file is stored in the Framework/Settings directory
Look in the file for a section where pawns are defined, and assing to the pawn definition the model file
To know what each parameter means, invoke the parameter preview. You do this by removing the ( and type it again.
In all entities you use, you have to change the defaults and point to an existing model
Edited by Nout 2/6/2008 12:45 PM
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Member
Posts: 11
| Ahh yes, I see, thanks! I added it to my pack for now, I might remove it later.
I can't believe how quickly I just set up a simple world using these tools - very good work. |
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Veteran
Posts: 121

| That's the power of entities :-)))
Once you made them it's very easy to use them and build something with it
The entities today are not yet recursive, means if you change a property, Apocalyx can crash, but in the near future also this will be solved
Edited by Nout 2/6/2008 12:44 PM
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